The Plastics Cloud: Designing Digital Solutions to Tackle Plastic Pollution

Collaborated with SAP and Design Thinkers Academy London to design real-time, user-focused solutions tackling single-use plastic waste in the UK.

Plastics Cloud: A data-led sustainability platform that connects consumers, brands, and governments around smarter plastic use and sustainability.

Plastics Cloud: A data-led sustainability platform that connects consumers, brands, and governments around smarter plastic use and sustainability.

Industry

Industry

Environmental Innovation

Timeline

Timeline

2018-2019

My Role

My Role

Product Designer

The Mission

The Plastics Cloud was a real-time analytics platform designed to map the lifecycle of plastics across the UK and globally. Developed through a partnership between SAP and Design Thinkers Academy London, the project aimed to identify systemic problems around plastic use and build scalable, tech-enabled solutions that empower consumers to make more sustainable choices.

As a Product Designer, I worked across research, concept development, user flows, and prototyping. Our goal was to co-create digital tools that could turn insights into impact—helping consumers reduce plastic waste and rethink their consumption behaviours.

Results

The initiative generated three market-ready prototype concepts that were showcased to the public at Unilever House and the V&A Museum, gaining attention from industry stakeholders and sparking further collaboration.

Concepts Delivered

3 prototypes: RecycleMate, Reward 4 Change, Paycup

Public Showcase

Featured at Unilever House & V&A Museum

Ongoing Collab

Continued work with SAP & eXXpedition

The Plastics Cloud – Case Study Overview: A short video outlining the core mission of The Plastics Cloud: using data analytics to power recycling behavior change, influence government policy, and empower eco-conscious product design.

The Plastics Cloud – Case Study Overview: A short video outlining the core mission of The Plastics Cloud: using data analytics to power recycling behavior change, influence government policy, and empower eco-conscious product design.

Robotics Collaboration Concept: Visual concept showcasing how robotic automation could support plastic sorting and identification—exploring future possibilities for tech-assisted waste management integration with The Plastics Cloud.

Challenges

Our brief was ambitious:

  • Understand consumer behaviour across the plastic lifecycle

  • Design usable and scalable digital interventions

  • Validate and prototype real solutions within a compressed timeline

  • Collaborate across disciplines—design, engineering, behavioural science, and business strategy

The biggest challenge was aligning complex system-level insights with practical user-centred outcomes.

My Role

As a Product Designer, I was responsible for:

  • Conducting ethnographic research and field observations

  • Creating personas, journey maps, and visual storytelling tools

  • Leading ideation and concept development during design sprints

  • Designing wireframes and high-fidelity app mockups

  • Prototyping and validating user-facing concepts like RecycleMate and Reward 4 Change

Robotics Collaboration Concept: Visual concept showcasing how robotic automation could support plastic sorting and identification—exploring future possibilities for tech-assisted waste management integration with The Plastics Cloud.

The Team

The initiative brought together:

  • Designers from SAP and Design Thinkers Academy

  • Developers and engineers from SAP

  • Sustainability experts, consumer researchers, and behavioural scientists

  • Corporate and public stakeholders in the plastics lifecycle

We used the SAP Leonardo Design Thinking framework, moving through phases of Explore → Discover → Design → Prototype → Scale.

Roadmap

Phase 1: Explore – Ethnographic Research

  • Conducted field studies and in-store shopping observations

  • Interviewed consumers across demographics to identify behavioural patterns

  • Identified key friction points around recycling, information clarity, and motivation

Phase 2: Discover – Design Sprint

  • Defined core user personas (e.g., Jake the student, Mandy the busy parent)

  • Ran co-creation workshops with clients and users

  • Developed five digital concepts based on rapid ideation, sketching, and testing

  • Refined ideas down to three promising solutions

Phase 3: Design & Prototype – Incubate

  • Designed low-fidelity wireframes based on key user journeys

  • Iterated and validated designs with real users

  • Built high-fidelity mockups and functional prototypes using image recognition, geolocation, and gamification

  • Developed early-stage hardware for Paycup using 3D printing

Phase 4: Present & Extend

  • Showcased final prototypes to a live audience at Unilever House and the V&A

  • Continued collaboration post-showcase, including further research and enhancements

  • SAP joined forces with eXXpedition to fight ocean microplastics with ongoing research and education

Process

1. RecycleMate

A mobile app that uses your phone’s camera and geolocation to determine if a plastic item is recyclable in your local area.

Features:

  • Scan items for disposal guidance

  • Find nearby recycling bins

  • Get collection reminders

  • Participate in gamified challenges with friends and family

Impact:
Reduced confusion, improved recycling accuracy, and increased user engagement through community-based features.

2. Reward 4 Change

An API integrated into existing rewards programs that uses a traffic-light system to show plastic impact and incentivise better choices.

How it Works:

  • Green/Amber products earn points

  • Red products trigger educational content and alternatives

  • Simple nudges to shift consumer behaviour at checkout

Impact:
Rewarded sustainable behaviour and introduced plastic literacy into familiar consumer experiences.

3. Paycup

A reusable mug embedded with a payment chip—turning sustainability into a daily habit through convenience.

How it Works:

  • Mug integrates with loyalty cards and contactless payment

  • Adds emotional value to the object, increasing the likelihood of reuse

Impact:
Incentivised personal responsibility with a functional and sustainable product enhancement.

Design Thinking Workshop Outputs: Collage of user research, empathy maps, ideation boards, and early sketches from the design sprint—capturing how we translated user insights into actionable digital service concepts.

Design Thinking Workshop Outputs: Collage of user research, empathy maps, ideation boards, and early sketches from the design sprint—capturing how we translated user insights into actionable digital service concepts.

Key Features

1. RecycleMate

  • Smart Scan: Uses image recognition to identify plastics and deliver recycling advice

  • Geolocation Integration: Provides disposal instructions based on local council rules

  • Recycling Bin Locator: Helps users find nearby recycling points

  • Reminders: Notifies users when it’s time to take out the recycling

  • Social Layer: Adds gamification and community engagement (e.g., track progress with friends)

2. Reward 4 Change

  • Traffic-Light Ratings: Categorises products as green, amber, or red based on plastic use

  • Points System: Offers loyalty rewards for greener product choices

  • Educational Nudges: Provides suggestions and alternatives for red-flagged items

  • Retail Integration: Designed to plug directly into existing reward schemes


3. Paycup

  • Embedded Pay Chip: Enables contactless payments directly from the mug

  • Loyalty Card Integration: Rewards users for every reuse

  • Durable, Customizable Design: Encourages long-term adoption

  • Prototype Built: Initial 3D-printed base created and tested

The Outcome

We saw a clear shift from ideas to implementable action. These prototypes don’t just educate—they empower people to take part in the solution.

“This team not only understood the problem—we felt they truly understood the people. PTHive shows what’s possible when great UX meets real-world impact.”

Natasha Pergl

Head of Product Marketing - Sustainable Supply Chains

User Journey Site Flow: A detailed flow diagram mapping user interaction from scanning packaging to viewing plastic scores, rewards, and disposal options—helping us validate the MVP design for behavior change and traceability.

Conclusion

The Plastics Cloud project was a testament to the power of collaborative innovation. By combining research, design thinking, and emerging technologies, we built actionable tools to address one of today’s most pressing environmental challenges. The project showed how thoughtful design can shift behaviours, inform decisions, and ultimately support a more sustainable future.

Learnings

Systems-level problems need human-centred design: Translating complex issues into practical user tools was a powerful exercise in design empathy.

  • Behaviour change requires simplicity: RecycleMate succeeded because it made recycling decisions effortless and clear.

  • Designing for sustainability means designing for scale: From APIs to consumer apps, we focused on solutions that could integrate into daily life and existing systems.

Mission: A short video outlining the core mission of The Plastics Cloud: using data analytics to power recycling behavior change, influence government policy, and empower eco-conscious product design.

Mission: A short video outlining the core mission of The Plastics Cloud: using data analytics to power recycling behavior change, influence government policy, and empower eco-conscious product design.

User Journey Site Flow: A detailed flow diagram mapping user interaction from scanning packaging to viewing plastic scores, rewards, and disposal options—helping us validate the MVP design for behavior change and traceability.